C.S.S.A RULES OF PLAY
NSA RULES ARE IN EFFECT, EXCEPT AS NOTED
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TIME LIMITS: LEAGUE PLAY:
No new inning after 75 (seventy five)
minutes. Tie breakers will consist of no more than two innings. If a tie
still exists at the end of the second tie breaker inning, NSA umpire will
deem the game a tie, (subject to Division change).
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TOURNAMENT PLAY:
No new inning after 70 (seventy) minutes.
International tie breaker will be in effect until there is a winner in all
games. No time limit Championship Game
only.
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INTERNATIONAL TIE BREAKER:
The runner placed on second base will be the
last completed at bat from previous inning.
The home team will start there at bat in the same manner. The inning will be
played under all other CSSA rules.
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GAME BALLS:
Males will receive a 12" 44cor ball. Females
will receive an 11" 47cor ball.
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STANDARD PITCH COUNT:
Count starts with 1 ball and 1 strike, With
one courtesy foul. Once a batter has acquired a two
strike count any subsequent foul ball caught will be considered a third
strike dead ball out. (subject to Division change).
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PITCHING RULE: Pitchers may pitch
between 59' and 53' while staying in line with the 53' rubber. They do have
the option to change distances during an at bat.
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HOME RUN: Upper (C & D) 2 home runs progressive, Lower (E & Rec) 1 home run
progressive. Trailing team must equal HR’s before additional HR’s are
counted. Otherwise, each fence clearing HR will result in a dead ball
single, runners advancing when forced. A team may not go up in the progressive with
an over the fence home run in the bottom of the seventh inning to win,
(subject to Division change).
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ENCROACHMENT:
Outfielders may not encroach the infield prior to a batted ball,
(subject to Division change).
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OVER PLAY:
No male player may take a play away from any
female on thrown or batted balls, (except plays at home).
Overplay will result in all players being ruled safe at the base to
which they were headed, (subject to Division change).
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OUTFIELD PLAY:
On a batted ball, no play can be made to 1st
base from the outfield when the ball is fielded from
a position left of 2nd base. All runners advance one additional base.
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COURTESY RUNNERS:
A team may designate only one person of each
gender as a player who needs a courtesy runner per game. The courtesy runner
can be any person of same gender already in the batting order. It is not
necessary to have the last out run. Once the designated player reaches base
and the ball is dead, they must notify the umpire that they require a
courtesy runner. If a courtesy runner is on base when his/her turn in the
order is up, the runner will be recorded as an out on the base in which they
stand, removed from the base, and be required to bat. If a courtesy
runner is to be the on deck batter they are not considered to be on deck.
(subject to Division change).
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WALK RULE:
With less than two outs any male walked with
a female behind him and the female is on deck for all pitches; then the male
shall take second base and the female will hit. With two (2) outs, the
female has the choice to walk or bat. If the female is not on deck
for all pitches the male will be awarded first base only and the female must
bat, (subject to Division change).
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GENDER/ORDER:
Teams may bat 11 players, with a minimum of 3 females in the first
10 batting positions. All additional batting positions must alternate gender
starting from the 11th position.
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RUN RULE: 10 RUNS AFTER 5 INNINGS (Final games are 20 runs after 5 innings /
15 after 6):
Complete innings must be played unless home
team scores winning total while at bat.
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SHORTHANDED:
A team may play with nine players without penalty using 6 men and
3 women, OR 5 men and 4 women. Teams may play with 7 men and 2 women while
taking an out in the 10th spot. If a walk is assessed
immediately before the absentee player, the
out created by the absentee player will be skipped, and the person next in
the order will continue.
(An EH is allowed when out is taken)
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PLAYER DROP:
If a substitute is not available when a
player is dropped from the lineup, an out will be assessed in the batting
order where the player was. If a walk is assessed, the out created by the
dropped player will be skipped, and the person next in the order will
continue.
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LEAGUE PICK UP PLAYER:
A team may be allowed to "PICK-UP" CSSA roster players to field a legal
nine-player team to avoid a forfeit. Player must be a CSSA eligible player
from their own division. This is to avoid a forfeit only, (subject to
Division change).
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FLAGRANT CONTACT:
Any player intentionally causing unnecessary
or flagrant contact, as determined by the umpire, shall be ejected from the
current game and suspended from the team’s next game. A review will be made
by committee for possible further penalty.
(ANY PLAYER EJECTED FOR ANY REASON, WILL SIT
THE NEXT GAME, AND NOT ALLOWED IN THE DUGOUT FOR THE REMAINDER OF THE
CURRENT GAME AND THE NEXT GAME. EJECTED PLAYER SUBJECT TO EXPULSION FROM
GROUNDS and/or DIVISION/TOURNAMENT UPON COMMITTEE REVIEW)
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"TURN OUT or GET DOWN" Clarification":
For all players safety; both base runners and fielders must make A VISIBLE
ATTEMPT to avoid contact with other players. Failure to do so will result in
base runners being called safe / or out (depending on the offender)
and possible umpire discipline.
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EQUALIZER: When a team plays a game against a team that
is only one classification higher, the higher classified team will spot the
lower classified team 3 runs to start the game and play by the upper home
run rule. In the rare case when a team plays another team and there is more
than one classification separation the higher team will spot the lower team
4 runs to start the game and play by the lower home run rule,(subject
to Division change).
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FLIP FLOP:
The Flip-Flop rule will be in effect on
Sundays only in all 5th inning run rule situations. The flip-flop rule is
designed to prevent very large victory/loss margins and prevent long,
extended games.
RULE:
If the home team is losing by 15 or more runs at the end of the 4th inning, the
home team will remain in the dugout (the visiting team will remain on the
field). All base runners, if any, will be removed from the bases and the team
will bat again as the visiting team in the top of the 5th inning. If they score
enough runs to remove the run rule, the game will continue with the new home
team (previously visiting team) now at bat. If the new home team scores enough
runs to once again bring a run rule, the game will be over. If they do not, the
game will continue until a run rule occurs or the game ends.
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TOURNAMENT PLAYER PICK -UPS:
Teams are allowed three CSSA rostered
exemptions per tournament (not of the same gender). Teams are only allowed
one casual exemption player from any classification higher. CSSA eligibility
and abstinence apply at all times.
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SITUATIONAL TOURNAMENT PICK-UPS: Situational pick-ups are allowed in order to
avoid forfeits (except in the case of ejection). A team is
allowed to pick-up a maximum of two CSSA sanctioned players not to exceed a
team of nine (9). Player must be on a current tournament roster in which
their team has been eliminated from competition. If three (3) or more
players must be picked up to field a team, a forfeit will be granted unless
waived by the opposing coach.